|
A well Deserved Update 9/18/2009 by Ramza |
![]() The Creator |
I figure I'll start by explaining my last news post a bit more. As of June 1st, 2009 I am no longer employed. I foretold this almost a full month before it occured (and no, it was not through my own fault that I was canned). That, in and of itself is pretty impressive, I have to say. Now, as for what I've been doing for the last 3 months:
Frankly speaking, I don't see myself playing DDO much. It's basically like they stole their business model from Maple Story, but never borrowed the hypnotic area musics, or fast early levelling. Basically, nothing more than an mmo where you grind for 20 ranks (in four D&D levels) and then either be forced to pay them money to continue to level up, or grind dungeons until you find some little medal thing to level past 4. From what I've heard, it ain't easy to do. Anyways, with that out of the way, I have a lot of Vengeance progress to report. First of all, when I was bored of mapping, I decided to randomly code systems to be used far later in the game (this way when I actually get to that part of the game they'll be all set for me to use them). The Magic system for the game is about 80% of the way done. It is substantially different from the original game, so I will give a brief overview of it here:
Multiple bchars and battle animations have been completed for Vance and Meagan, as well as the next few characters you meet up with as well. I'm holding off on finishing the spell learning system until I know the exact names of the spells, and the number of spells there will be. The whole system is very dynamic, it merges well with the rest of the cms shell. I'm quite proud of it, actually. I have also added a difficulty setting to the game as well. Some people were making complaints that the game was way too hard. The first boss in the Meridia Forest is a bit tricky, and despite leaving hints towards various ways to get strong enough to beat him (new gear in meridian stores, defensive harmony, etc), some people just don't have what it takes to beat the guy. So, for those people I have included an easy mode. Easy mode will only affect boss battles, it doesn't make them super easy, but it takes a lot of the high damage and "omg heal" moments down to a few. It also lowers the boss monster's attack power and their HP. This is to make the game more appealing to those who don't like pulling their own hair out while playing a good rpg. I still advise you to try to play the game on normal mode before switching to easy mode. Why make the game easier if you don't have to? On that note, Alucard hooked me up with a hacked version of rm2k3 which removes the title screen, as well as some other handy features. There is now a title screen menu, as well as some new splash screens before it. Also before starting a new game it will ask you to set the difficulty (which can also be changed in the cms shell for future reference). All in all, like I had said in the previous update, a few days of good hard work on the game should see a second demo released soon. I'm not gonna give you a good deadline, since I'm never any good at meeting them anyway, but keep your eyes peeled and it'll be here before you know it. I've also uploaded some new screenshots to tantalize you with the new systems. I even made a video of how they work in action. You can find it in the downloads section. Enjoy! ~Ramza |